I've been silent the last couple weeks. Unfortunately my work have left a bit behind due to some personal issues but I am working extra hard to get back on schedule.
I have finished just today the ice planet mission. Here you can have a peek at the map.
Story is that the bandits' leader (blue hogs) have accidentally found a part of the anti-gravity device and now our hero has to take it back.
However things aren't so easy as due to the extreme cold most of hero's weapons don't work, especially near to the bandits' lair.
In order for the hero to get to the bandits' leader he has to obtain a weapon that can work in that extreme environment. This weapon is located in the crate below the hero.
Other than that I have started working in the main mission of the desert planet. The only thing that I can reveal to you for the moment is that is going to happen in a maze-like map.
Hopefully I'll finish it the next few days and come back with more interesting details the next week.
Don't forget to send me your feedback and/or tell me about ideas/things that you would like to see in the campaign.
See you around!
we have some great development news!
Hedgewars sources are now mirrored on Github! If you like to have all opensource projects in a single dashboard or you never contributed to Hedgewars because you hated Mercurial, worry no more!
Changes will be mirrored daily (until we find a way to automate things) and we'll accept pull requests directly from Github.
Spread the word and tell your friends!
Wow! It's so hard to believe I'm almost to 100 comics!
Read previous issues of PAotH here.
And yes, the name of the space organization in the new campaign is from these comics, though the campaign story and the comic's story have no relation.
I was working the first real mission the past few days. Hero visits the PAoTH station at moon to refuel his flying saucer.
There he is about to meet some PAoTH people that are instructed to help him.
However, the notorious professor Hogevil has arrived first and has set an ambush.
In this mission the Hero has to get some weapons and neutralize the enemies in order to rescue the PAoTH astronauts.
Here is a picture of the map. I am thinking of some changes but overall it will seems like that.
I have finished most of this mission. There are some details that I have to take care of and some decisions regarding how hard the "battle" will be.
Here is a video that displays climbing to the platform, where the weapons are placed, with rope.
What do you think about the difficulty of climbing? Should be harder? By the way there is a checkpoint in that platform, so once you reach there if you later lose, you'll re spawn there.
That's all for now. I'll keep you updated :)
As you know the last couple weeks I have started working on the new space adventure campaign. Let me give a glimpse of what I am working on.
As I have mentioned in the forums there will be a special "menu" mission for the hero to move between planets. Here is a picture of this map.
You can see the hero's home planet moon and 3 more planet's(ice,desert and fruit planet). There will be one more but I haven't decided yet what will be the theme of that planet.
Other than that a feature that I am intending to use in the campaign is check points. This means that if hero hog will achieve some difficult or time consuming task in the game then his state will be saved and if he later fails then he'll be respawned to the check point position.
Here's a silent video regarding that:
In this video I demonstrate how checkpoints will work. When the hero hog gets to a specific place then his status will be saved and the next time that he'll load the map he'll continue from there.
In this example when we "play again" the hero will have to play the moon mission, so the game ends. There will be cases where the hero will be able to travel to another planet and play it's missions first.
So, that's for now, I'll try to keep you updated. As always fill free to send me your feedback :)
P.S.: Bonus! In the video you can see the campaign mission image and description in the front end campaign page!
P.S.2: I'll try to add sound to any other future video :P