I'd like to thank jaree for helping get this moving again.
Still needs balancing.
edit - updated the image again
And, without further ado, I present to you, PAotH Comics 66-70!
Also, you might be interested to see that I've remade my Wheatley sprites, and with reason, too! He's going to be reappearing soon! (With a major role, unlike Comic 67)
(Note, the above sheet is scaled to double size to show detail.)
Welp, cheers, until next time,
Star and Moon
As someone noticed on the forums, we're aiming for a release in the next few weeks/month! We've prepared a nice snapshot of the current development tree for you to download!
This version won't work on .18 multiplayer, only .19 people will see your rooms; be aware that this is an ALPHA release so it may break EVERYTHING (but shouldn't).
Please report any bug on http://code.google.com/p/hedgewars/issues/list we'll highlight the user who reports most bugs ;)
Google has just announced Google Summer of Code 2013, the program that brings students in the world of FOSS development by sponsoring them during the summer working on an open source project!
Of course Hedgewars will apply for participation again this year, and perhaps it will host a couple of projects outside the realm of Hedgewars.
No details or idea list are ready yet, but start spreading the word, we're going to have another exciting summer!
Hedgewars recently participated in the seven-week 2012 Google Code-In, a Google-sponsored programming competition for pre-university to contribute to open source projects and earn points.
Twenty five different students, including myself, contributed code to Hedgewars, resulting in many bug fixes and additional user interface improvements.
Let's take a closer look at user interface improvements coming to the next version of Hedgewars. Click on images to view them in their original size.
Most of the visible improvements were created by me except where stated otherwise.
Click on a category:
Network game type
Creating a room
Let's take a closer look at what's changed:
Overall page layoutRoom controls, such as the room name, will be moved to the top of the page. The settings button is moved to the bottom-left, and the start button is larger for easier clicking.
Map selectionMany people aren't noticing the variety of map types at their disposal, so fixing this is a primary focus in the new map interface: Mission maps will now have descriptions, too.
Team optionsTwo major changes are happening to the team options page. First, hat selection will no longer be a drop-down box. Instead, hats are selected through a large dialog page with build-in search. Like with the room search, arrow keys can be used while typing to move the hat selection, and pressing enter chooses the selected hat:
Master game-wide key bindsIt will now possible to set game-wide key bind changes that will be the default key binds. Individual teams override the master key binds, but teams no longer have keys bound by default:
You may have noticed a new "feedback" button on the main page. With it, users will be able to send suggestions or bug reports directly to Hedgewars developers from within the game:
System information can (optionally) be sent too, thanks to Martin Bede:
SummaryI've covered the significant user interface changes coming to the next release of Hedgewars. Hedgewars will hopefully be faster to use, and easier to for newcomers to navigate. Buttons are also larger throughout the interface for easier clicking.
We are not yet sure when 0.9.19 will be released, but you can see these changes today by downloading and compiling the source code.