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List of the most important known bugs in Hedgewars releases
Updated Tue, 29 Jan 2019 10:48:22 -0500 by nemo

On this page we collect a few of the most important known bugs in recent versions. Note this page is not meant to be complete and only gives a rough overview. For a more complete list, see the list of bugs on the bug tracker.

Release 0.9.25

Hogs push each other out of the way and occasionally cause invisible solid hogs

Details When any hogs overlap and the current player does any movement, one hog will be shoved immediately out of the way. Ghost collisions may also be checked in causing hogs to walk over invisible "hog bodies". This also breaks some typical shoppa actions.
See also
Status FIXED


Hogs may sometimes be unable to walk

Details If a hog uses sniper rifle but fails to use both shots before the turn ends, that hog will be unable to walk or jump in future turns (as if it were in Artillery mode)
Partial workaround It is possible to make “crippled” hogs walk again. Just use the sniper rifle again, but fire both shots. Unfortunately, no better workaround is known.
See also
Status FIXED

32 bit x86 builds are non-functional (Linux and probably BSD)

Details Due to an FPC alignment bug and an undisableable optimisation in SDL2, 32 bit builds crash immediately on launching a game.
See also
Status FIXED

Release 0.9.23

Chat input starts with chat letter already entered

Details If you hit the chat key in Windows, the chat letter is sometimes pre-entered in the chat line. E.g. you see the letter “t” in chat when you hit the chat key “t”.
See also
Status FIXED

Release 0.9.22

Drill-Strike is dropped off-center (released from plane half the drill-rocket-gap too early)

Details A regular drill strike has 6 drills, therefore 3 drills should go on each side of the target-X without hitting the X itself. However in 0.9.22 the alignment is incorrect and one drill will hit the X directly, while 3 drills will go in front of the X, 2 will go behind it
Status FIXED

Release 0.9.21

Rubberband shows/places pixels in unexpected locations

Preconditions The Rubberband is placed/selected in strictly vertical or in rising diagonal (low left end, high right end) orientation.
Details In Rubberband's above mentioned orientations (= sprite frames) edge pixels of other orientations are visible/placed.
Workaround If you do NOT play on official server you could replace your Rubberband's spritesheet (Data/Graphics/amRubber.png) with the fixed version. If you intend to play over a private server or over local network make sure you only play together with people having the exact same fix or else the game might desync and aborts due to different game/map state information
See also screenshot (by Wuzzy) issue 903 fix 076aa3b2587dc539033a3eb60305e01e763e1bef
Status FIXED